Best drum software???
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Posted on Jul 26, 2006 06:22 pm
CptTripps
Czar of Turd Polish
Member Since: Jun 20, 2006
Ok,
I have drums, and can play them pretty good, but I'm a string man at heart.
I tend to take way too long to actually nail a track and sometimes just want to record to some digi drums to get my song laid down. This way I can bring it to the band and let them hear my ideas instead of trying to explain it to them (I have no training, can't read music and for the most part have no idea what chords/notes I'm playing.)
What software would yall reccomend to obtain real sounding drums, that are easily programmable and would work with Audition 2.0. I hear DFH is pretty cool and also read somewhere on here that Battery might be worth a look.
I will always research and read, but in this area I have no experience and would love some advice.
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Jul 26, 2006 07:05 pm Battery rocks.
CptTrippsCzar of Turd PolishMember
Since: Jun 20, 2006
Jul 26, 2006 08:51 pm They have a demo?
*edit* Nevermind, google before asking...
Izzy Dutch'The Flying Dutchman'Member
Since: Jan 11, 2006
Jul 27, 2006 03:14 am naturalstudio.co.uk is what I use, demos are on the site.
pjkPrince CZAR-mingMember
Since: Apr 08, 2004
Jul 27, 2006 10:50 am I've been pretty happy with FL studio, using samples from around the net. I can also use midi, with the NS kit mentioned above. Good stuff that.
But I've never used anything else, being content with what I have, so I could be missing out.
FL Studio also does lots of other stuff too, so I can expirement with other audio ideas.
i.e., soundfont player, sytrus soft synth, vocoder, etc.
Jul 27, 2006 12:16 pm BFD
DiemusikString benderMember
Since: Unknown
Jul 27, 2006 06:07 pm I'm with forty on this one. I love BFD.
Noize2uCzar of MidiAdministrator
Since: Apr 04, 2002
Jul 27, 2006 09:03 pm I use DrumCore and several other software drum synths. As well I always have my trusty DM5 and Roland TD6.
TallChapAnswer:On a good day, lipstick.Member
Since: Jun 24, 2004
Jul 28, 2006 03:03 pm My life has changed since I got Groove Agent 2.
You can have it play for you on a straight beat, record your guitar/keys/bass/vocal parts, then go back an stick fills in wherever you like. You also have the ability to play on a keyboard to add parts etc. Very easy to use, very cool. Plus there are some styles/kits on there that you can just slot into your song to give a different feel. Check it out. The demo only has a couple of pretty unusable styles on there, so it doesn't do the program justice.
It's so easy for me to record songs now (I hated programming), as I spend my time on crafting the song, and not programming beats. It's like having a personal drummer - "Play this, and put a fill of some sort about here..."
olddogMember
Since: Jul 02, 2003
Jul 28, 2006 08:39 pm I play the drums for my songs, but to use as just something to get the song fleshed out I use Leaf Drums, when I'm done with all the other parts I go back and play the drums for the track. It does take me quite a few takes, though I'm getting quicker at it, but mostly I just enjoy playing them and there's a certain satisfaction in having actually played them on the track, much like all the instruments in a song.
Dan
Noize2uCzar of MidiAdministrator
Since: Apr 04, 2002
Jul 28, 2006 09:44 pm I am like OD as well. I will usually play them live after the track is well fleshed out. I generally start though with either DrumCore or just stpe write a generic beat to play along with. I may go back several times and edit the drum tracks though as the tune progresses.
Mar 15, 2011 10:43 pm It's free, has a small install file, is a standalone app (is not a plugin so doesn't need a host enviornment), is pretty straightforward to use, yet you can program it do more than just rhythm sequences (it will sequence whatever .wav files you choose or whatever sounds you synthesize with it):
FlexibeatzII at www.flexibeatz.weebly.com
* TR909/TB303/X0X style sequencing interface
*Plays any wav files in its 10 channels
*Note resolution to 32nds
*Chain patterns up to 999 measures
*Dynamically vary pan, pitch and level of each sound in each channel, as well as each sample’s play start and end point while the sequence is playing
*Set swing and accent
*Mute and solo per channel
*Lock BPMs of sounds in channels to master tempo
*Auto stretch samples to fit a specified fraction of a measure, or to multiple measures
*Dynamically specify which sounds can cutoff (mute) which other sounds, if they are still playing
*Randomize sample selection per channel and notes per pattern per channel
*Auto-generate arpeggiator patterns
*Ability to process and add effects to the samples in each channel: reverse, 3 types of distortion, master LP filter, freely draw and apply pitch envelope to a sound, freely draw and apply LP, HP or BP filter envelope to a sound, freely draw and apply a volume envelope to a sound, chorus, delay, compression, change amplitude of positive and negative halves of the waveform independently, reverb, lo-fi (bit and sample rate reduction), 3-band parametric EQ (featuring LP, HP, BP, Lo Shelf, Hi Shelf, Notch, Peak), stutter effect, auto chop up waveform and randomly re-assemble, apply waveshaping by manipulating individual harmonics, change pitch without affecting duration, change duration without affecting pitch, vocoder, ring modulator, auto-wah
*Ability to synthesize sounds from scratch, and use these in the channels as instruments, or combine them with samples in various ways (such as FM'ing one with the other)
*Record sequence to a .wav file while its playing
*Record level slider movements
*Export patterns to .wav files without playing them
*Automatically isolate the ‘hits’ in a drum loop and export each slice as a separate .wav file, and import each slice into a separate channel
*Graphical time and frequency spectrum display of each sound in each channel
*Slave playback via midi sync to another sequencer (eg a DAW, hardware sequencer etc)