Opinions: Recording and Mixing drums

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Your favorite rockstar
Member Since: Feb 03, 2003

Much like the guitar mixing topic, I thought I'd just start some discussion on techniques, tips, tricks, whatever when it comes to recording and mixing drums.

Instead of starting with a question this time, I'll explain what I do. Then you guys can jump in, either asking a question about my setup, recommending something new, or posting your own ideas and opinions. The last thread had some good discussion (and hopefully it's still not dead). Let's see if we can generate some with this one, too.


My drummer plays a 7 piece kit, which is challenging. This spring I plan on updating my recording equipment a bit, but right now when my band lays down foundation tracks I only have 6 mics available for the drums. I mic...

-Kick
-Snare
-High Toms
-Low Toms
-Left Overhead (condenser)
-Right Overhead (condenser)


I have kind of a weird way of mixing the drums... well, weird in my mind anyway. The nice thing is, even though I only have 6 tracks of input, while mixing I'm not limited with tracks at all, so I make lots and lots of copies and stuff.

I put all the tracks in. I keep the kick very low in the mix. I make a copy of the snare track, and on the copy I heavily gate it and give it an EQ boost at about 5 KHz. Then I mix in the copied track barely higher than the original snare track. This makes the snap of the snare really shine thru the mix, and if the snare gets buried I can bring up that gated track to pull it out a bit more.

I do very similar things with my Tom mics, making copies and gating and EQing them so that the attack of the Toms are very prominant. I usually don't have to mix these tracks as high as the gated snare, unless there are some heavy tom-intensive parts.

With the overheads I pan them about 90% left and 90% right. Then I solo just those two tracks, and adjust the volume difference until the snare is in the middle of the stereo field. Then I'll unsolo them and mix their volumes to match the rest of my drums.

When I have a pretty decent mix of drums (with the kick still low), I render it to a stereo wav file, then open that wav in SoundForge. I compress the HECK out of it until it's basically a large rectangle. Then back in ACID I drop that compressed stereo drum kit mix into the project and tuck it back kinda low under the drums. This adds to the fullness of the sound, but since you still have the uncompressed tracks (especially the overheads), your dynamics aren't lost. I read that in the Mixing Engineer's Handbook, and I was skeptical at first, but I love the results.

At this point I take all these tracks and add them to a bus.

Then as a last step, I copy the kick drum track and take it into soundforge. I gate the track and use drumagog (drum trigger replacement software). I replace the kick with a very good sounding kick sample that comes with drumagog, and make that a new track in my ACID file. Then I use drumagog on the gated kick track again, this time using a techno-ish 909 kick drum from a drum machine program I downloaded, and call it Kick -Sub.

With the new edited kick and the kick-sub tracks, I make a new bus just for kick drum. The techno kick and the triggered kick sound VERY powerful together, and the fact that they're on their own bus gives me lots of control on how they sit in the overall drum mix. I just started doing this last part on my last couple projects, and I'm hugely impressed with the results.

So basically I start out with 6 drum tracks, but by the time I'm done mixing drums I have 12 tracks I'm working with.


Sorry, this turned into a long post, but I'd love to hear some other ideas, or some feedback on these ideas.

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Bane of All Existence
Member
Since: Mar 27, 2003


Dec 15, 2004 12:14 pm

hey jazzy, save yourself a step with your addition of the heavily compressed drum bus by instead adding an FX bus. then throw on your compressor plugin (BlockFish can be great for drums, the "fat drum loop" preset is a good place to start). then edit the FX bus sends from each drum channel as you would the volume or pan settings. then adjust the output of the FX bus down until you get the mix you want. this will allow you to add/subtract/adjust levels of various drums in the mix, change the amount of compression whenever you want, and yes keep the dry tracks. good call on using that technique though, i like it!

Your favorite rockstar
Member
Since: Feb 03, 2003


Dec 15, 2004 12:55 pm

Awesome, I probably should've thought of that, but never have!

Thanks

Ex-Wookie
Member
Since: Aug 29, 2003


Dec 15, 2004 04:12 pm

Well, I’ll go on a little spiel here ‘cause I am very happy with my drums.

I program all my drums in Fruity Loops. I play rock so I want the drums to sound as real as possible. In addition to the FL samples, I have also downloaded the ns10kit samples from online. I use the kick from fruity with a kick from ns10 to get a nice, full-bodied kick with some beater smack (so it cuts through a mix). For snare, I mixed two samples from FL. I use the cymbals/hi hats from ns10kit for the different hit speeds. I will alternate it velocity of each hit, but also alter the samples so it gets a nice groove going (hard hit on the down beat). I have everything setup so the stereo image is the same as an acoustic kit.

In fruity, on the master buss, I put the fruity reverb. I think it sounds the best for what I want. I set that up to mimic room microphones using dampening, cutoff controls to get a balanced image of the kit. This is a very important step. Then I’ll export (32bit float) as individual tracks and end up with the room mics of everything (master buss) and clean tracks of everything else. This then gets imported into Cakewalk 2004.

Once there, I go to work. I copy/paste kick track (I don’t like using buss compression) so I have two of the kick. First I set relative levels, and then put a comp (normally the classic compressor from kjhurs[sp]) on the ‘room mics’ to squash the snot out of them. I make sure to get a nice snap out of the kick and snare. I’ll also but an eq on to remove some tubbiness (around 150Hz) after the comp. Using the comp brings out even more of the ‘verb I applied earlier.

Then the snare. I am liking a snappy snare right now without too much body. I high pass from 400Hz or so to shave off around 3dB. Then I go to Dominion from Digital Fish Phones. I remove more body to get a nice crack sound. If I find that the room mics aren’t providing enough space, I will put a plate verb (usually) to give the snare some stereo presence.

The kick is the next stop. I will high pass and compress to death the duped track to get a nice click. The other track will get some eq to make room for the bass and remove some mids. I am still working on getting all of the tubbiness out of the kick, however.

For toms, I don’t do much. I like Blockfish/Classic Comp on them to get some snap. The I eq out the boom if it is a dense mix.

I then use the faders to get a nice balanced image and mix the rest of the track. The room mic track will end up making most of the drum sound, with the other tracks as fillers. I am really diggin’ this sound right now so I hope something in here helps you all.

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