Spatial Imaging
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Posted on Jan 17, 2011 10:39 pm
pipedreams
Marijuana Czar
Member Since: Oct 01, 2009
my brain aint so flash recently so i might have asked this before
but
i need to know how to seperate tracks by spatial imaging and panning and stuff like that
i dont really even understand the basics
i know obviously the panning knob pans it from left to right..
but using that leaves the track sounding flat and doesnt really move the whole track to sit in the left of the mix.
ive got this trance inducing psych folk verse recorded with 2 guitars
and im really happy with the recording
but now i need to seperate them so i can hear each playing in each ear
any help is much appreciated, this forum is great to learn from
any video tutorials; i will be willing to watch.
ps. im not lazy, i did try and find this stuff out on the internet, but theres so much jargon out there that its easier to ask someone one on one as such.
cheers - pipe
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Dematrixhttp://www.reverbnation.com/2ndgMember
Since: Nov 27, 2007
Jan 18, 2011 12:01 am panning guitars is usually panned 80 left and right.
the object is to pan them wherever they fit best without smothering other instruments. so being mindfull of where those other instruments are is vital.
eg,
if your overheads come out 100 left and right, i would advise going 80 left and right with the guitars. this way they have room to sit in there without doing anything detremental to the cymbals.
if your cymbals are say 80 or there abouts, then you might go a full left right with the guitars.
same goes for other things, you can put them where they fit best.
Alot of instruments are normally centred, so the use of eqing to get them to fit is needed.
cruxTypo SzarMember
Since: Jul 04, 2002
Jan 18, 2011 03:45 am while approaching panning should be artistic first, as in mimicing a stage setup and the space ud like ur musicians to inhabit. There are technical considerations. The reason bass and kick and snare are always right down the middle is coz then in a stereo setup, the two speakers will be devoting all their energy to playing those pieces which in turn require the energy for their own purposes. Drums for impact, bass because it needs more energy to be produced and vocals for clarity. There are a ton of other reasons but yeah, u get the picture. When u pan something off to the side, it slowly has its energy divided based on the pan, this is y panning an equal volume guitar away from a centered bass allows the bass to cut through.
Before panning though, make sure ur monitors r set up so u can correctly hear the pan, just like everything else an incorrect setup can give u faulty results, and beware of making decisions on ur headhpones.
my 2 cents
Jan 20, 2011 10:22 pm hey guys thanks for replying
i think i knew most of that stuff in general
but was just wondering if there were any tricks/tips to spatial imaging
i thought it would have to be more simple than "turn 1 left, n 1 right"
i think someone on this forum told me about reverb and delay tails or something, (pretty sure ive posted this topic before, aha sry dB)
could someone further explain this for me?
cheers
CptTrippsCzar of Turd PolishMember
Since: Jun 20, 2006
Jan 21, 2011 02:43 pm I use panning to move things left/right and use reverb to determine depth
I do use headphones for one thing in regards to panning. I like to pan my toms while listening to the OH's. They are already seperated in the OH's a bit and using headphones helps me line them up so they work together.
cooloFrisco's Most UnderratedMember
Since: Jan 28, 2003
Jan 22, 2011 02:35 pm So, you kind of use reverb and panning to move sound sources around in a 2 dimensional plane (back, forth, side to side). More reverb will push the sound backwards. Less reverb brings the sound forward. And panning is left and right obviously. So, once you decide where you want a sound to sit, you can use panning/reverb to move it to that location, so to speak. Anything more specific than that is dependent on your track and what you want it to sound like.