Quick update on the Gradius track:

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Byte-Mixer
Member Since: Dec 04, 2007

--------------------Update:----------------------------------------------
Final draft is uploaded. Only minor adjustments from here on out, if any. I sped the track up a bit to be closer to the game's original track, but not quite as fast as it sounded odd to me at full speed. Cleaned up a lot of midi note timing data in the strings. Adjusted the reverb tail wrap-around, and the cross-fades. Also Tweaked the EQ of the strings and drums to get a little warmer sound. I think it's turned out pretty well, but feel free to critique.

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I just uploaded a near-final draft. It's in my profile. I've still got some tweaks to do, but the guy is pretty happy with how it sounds overall.

I added the reverb tail to the beginning for looping purposes, I just need to adjust the crossfade/fade-in for it, since it's a little more obvious than I like. Besides that, it's just cleaning up midi note timings in places really.

There's not much in the way of bass except for the arp that comes in, but that's by design. I was aiming for an electroncia/orchestral hybrid-ish kinda sound. So it might sound a little "middy" I might be able to warm it up a little though, particularly the bell/mallet synth sound that takes the melody.

And I can probably add a low bass pad or contrabass string or something where the violin comes in, to help flesh that out a little.

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