correcting timing errors

Posted on

grrrrrrr
Member Since: Mar 29, 2004

I made a few recordings of my acoustic for a song then put on a drum track. I realised that my timing was not perfect and so I have to retrack. Since it was late at night and my neighbours would have killed me if I had started playing again I had to give up until today.

Since I am going to be recording upcoming artists to help them make their demo's I think it would be useful to understand what the best way to fix these kind of timing errors is.

So in cubase is it possible to force offtimed guitar strums to play on the beat? The problem with this song is that it is also has swing.

Your advice is appreciuated..

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Member
Since: Jul 02, 2003


Dec 17, 2004 10:59 am

While it might be possible using time stretch, the quickest and best way is just redo the part and use a click track while your recording to keep time.

Dan

Pinnipedal Czar (: 3=
Member
Since: Apr 11, 2004


Dec 17, 2004 11:05 am

I don't use Cubase, but the amount of time you's messing about cutting/chopping, and pasting to end up with a product that 'might' be on time enough to sound natural, will be far longer that using a click track, and redo'ing the song, or parts of the song that are off... especially if there's swing . I would have to believe that the natural swing of the song would be very hard to get just 'nice' with methods as such . It's probably possible, though... just not recomended . Whenever I record without a refference for timing, and it's noticably off, I call it a work-up, then map out the timing and record it with a click, or other reference point, i.e... a drum machine loop sequence .

I am not a crook's head
Member
Since: Mar 14, 2003


Dec 17, 2004 02:19 pm

I've noticed that while I'm tracking, I suffer from what I can only call "tempo drift". I lay down electronic drums, which are perfectly in time. Then, maybe an acoustic part, which is less than perfectly in time. Then, I add another part, usually hearing the acoustic guitar as my guide, then some solos or other layers of tracks, and with each layer, I tend to drift farther and farther off tempo until the end result is a mess. Olddog knows what I mean, with that song of mine called "This Isn't Yesterday". By the end of that song, everything is noticeably out of time.

I found that in order to keep everything in time, I have to track with as few other instruments in the mix as possible.

Administrator
Since: Apr 03, 2002


Dec 17, 2004 02:23 pm

system not keepin up with your demands, or your clock syncing to different sources.

Member
Since: Jul 02, 2003


Dec 17, 2004 02:32 pm

hey Tad try this to avoid the drift. In most recording apps there is a place to enter the recording latency. This amount is constant and doesn't change, it's the delay between when you hear the sound and it's recorded, and the way you find what the amount is, is like so:

1: record something such as a metronome/click track.
2: route the output of sound card to it's input and record that to track 2.
3: Now compare the 2 zxooming in to the sample level and get the difference between the 2's start time. Mine came out to be 3ms which I entered in Auditions Device Properties and thats all there is to it. That might solve your problem.

Dan


I am not a crook's head
Member
Since: Mar 14, 2003


Dec 17, 2004 08:09 pm

I'm pretty sure that my problems are with my ability (or lack thereof) to keep time properly...it just compounds as I use tracks that are already slightly out of time as my reference while recording another track.

At first, I thought that it was a problem with my setup, but I started muting unnecessary tracks (which shouldn't affect performance, right?) while laying down new tracks and everything is staying coordinated much better now.

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