Joining drum wav files

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Member Since: Sep 22, 2002

Hi
Well here we go, i've got my smoken drum wav disk and already to go. I've got cubasis loaded at the moment until i buy (sonar 2.0)I've imported a wav file and auditioned it in wavelab lite and yes it does sound like drums, so far so good.Now what i want to do is copy the wav into each bar of the song i am going to build up.First of all does the tempo on the transport bar have to match the tempo of the wav? I know this is where the stretching of the wav can be used to fit a certain tempo. If i set the tempo on the transport bar to match the wav tempo should i be able to do copy and paste and fill up as many bars as i need and how do i get them to join without a glitch? The start of a long learning curve i think! Any ideas most welcome.
Vikki(u.k)

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Contributor
Since: Sep 09, 2002


Nov 08, 2002 05:11 pm

ahh! i know where you are. i dont use cubase, but surely the "tempo" thing is just for MIDI (external hardware and VSTis's and such) so you can probably ignore it..? correct me if i'm wrong.

as for loops, yes you can drop them right into the tracker like that but its a pain in the neck. you need some loops handling software like FruityLoops or SF Acid. I'm sure there's some free looper out there that'd get the job done.

the just set Fruity or whatever to the tempo of the loops and have the program trigger each one when you want them to sound. when it all sounds right you can export each track as a wav file and pull the whole thing into your multitracker for more tracks, effects and mixdown

this is just one way to handle loops. in reality you can really do whatever you really want. my first experience with loops was dragging and dropping them into Cakewalk. Lining everything up was so tedious that project never got finished.

Eat Spam before it eats YOU!!!
Member
Since: May 11, 2002


Nov 08, 2002 05:38 pm

SONARs looper is loads better than ACIDs...or at least practically the same depending on what you use... the tempo will affect loops...basically try to sync the temo with the nonlooped wav and then adjust the loops properties (ie look is 4 beats long or 8 beats long etc...I don't mess with that very often but it's in one of the right click submenus)

...but I think I'm not answering your question...

essentially if the loop is 120bpm and the song is 140bpm then the loop will automatically be sped up to the project tempo. If you are geting glitchs in the loop then either the start or the end is not at 0 and it is a problem with the loop and not tempo...those it seems you have to adjust tempo to get the glitch to be apparent. You'll have to open the loop up in the loop construction and have it start at a 0 (where the wave crosses the line in the middle)...and if the loop starts on an "up then it should end on a "down" (solves some of my problems...)

Member
Since: Sep 22, 2002


Nov 08, 2002 05:49 pm

Hi
Huh!?! I thought it was going to be so easy, just get the wavs and stick em all together. I was sort of playing with the idea of buying sonar 2.0, would this work well with the looping idea? I have used midi sequencer(mc500) for a few years but this computer thing is a whole new ball game!
Vikki

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