Restoration Sound Forge Vs Wave Lab

Posted on

Member Since: Apr 09, 2002

Hi,
I’m currently using sound forge. What I’m up to are several things. One I’m importing sound from some old videos I shot with a Hi8 video camera some years ago. Now the problem I’m having with some of the sound is drop outs and tape and camera noise. Hi8 is not the greatest format since each time you play a tape it degenerates. Thus I believe this is a primary reason for some of the drop outs and hiss I’m getting. I have heard that sound forge and also wave lab are great for restoration. This is my very first attempt at restoring and I am aware that this is an art and science. Well I have to start somewhere don’t I?
I have 3 questions for starters. 1. Which of the two programs do you folk think is more powerful a tool in restoration and why? 2. How do I best optimize my duel P111 XP box running 512 ram with 3 hard drives (one for software, one for audio and one for video files) so that it runs better for AV production. 3. What plugins do you advise I use with sound forge or wave for restoration and stuff.
Please share your experience with me…..thanks

[ Back to Top ]


Cone Poker
Member
Since: Apr 07, 2002


Nov 06, 2002 11:30 pm

ALright just as a mastering app I believe that wavelab 4.0 by steinberg is probably your best bang for your buck, but it does not do A/V. You might look into something like Vegas Video.

Member
Since: Apr 09, 2002


Nov 06, 2002 11:43 pm

Thanks,
That's what I'm using,vegas video. Why do you think wave lab is better that sound forge Loki?

Cone Poker
Member
Since: Apr 07, 2002


Nov 07, 2002 12:59 am

Personal preferance really. I'm not going to lie to you and say that I'm a master of all software, I've used Soundforge once or twice. Wavelab is just very easy for me to understand and it makes sense, and I have yet to have any problems with it. I know some people here use Soundforge also, so we'll just have to wait till more people chime in on this thread, but I recomend Wavelab 4.0 :)

Member
Since: Apr 09, 2002


Nov 07, 2002 01:18 am

Kool Loki...thanks again

Cone Poker
Member
Since: Apr 07, 2002


Nov 07, 2002 02:12 am

that's what we're here for :)

Contributor
Since: Apr 03, 2002


Nov 07, 2002 03:17 am

ive used both soundforge and wavelab and in my opinion, wavelab 4 wins hands down.

wavelab supports both direct x and vst(i) plugins while soundforge is still only supporting direct x (oddly enough acid pro 4 does support vst(i).. why 1 of their apps would and another wouldnt is beyond me).

wavelab processes effects much faster and allows for you to play back the file while it is processing (i dont understand how this works.. but it does).

as far as editing abilities, both of them are pretty equal. soundforge seems to be a little more intuitive from the start.. but honestly after an hour of messing with either app, you shouldnt have a problem getting around in them.

when it comes down to the quality of the noise reduction plugins.. well the defaults on both are pretty decent. theyll get the job done, but be prepared to spend some time tweaking the audio and comparing the original to the edited versions.

but for some hardcore restoration work, i can only say that the waves restoration pack is most likely the best there is(though it is kinda costly).

hope that helps you out some. with recording/editing software, there are some that are better than the rest.. but once you hit a certain level it all comes down to personal preference. =)

Administrator
Since: Apr 03, 2002


Nov 07, 2002 05:23 am

I also have used both, and as a whole I do believe WaveLab wins except in very unique situations. Gus happens to be in one of those situations...sort of.

With the film I am scoring at the moment I have been doing the same thing, importing video into Vegas, removing noize and optimizing the sound and burning the audio tracks to give them back to the director.

So why I say "sort of" is this. You are working with video, but not necessarily by the time you get WaveLab/Sound Forge. What I do is put them into Vegas, then right click the audio track and move it into WaveLab all by itself, without the video, then treat it for NR there, save it and then focus to Vegas again to update the file to the new one I just made.

For me, the best plugins I have used so far is Waves Noise Reduction plugins and Sonic Foundry's NR plugins are nice too (which I can't find links for at the moment). I prefer Waves because they seem faster, a little less destructive in heavy NR jobs and they are a little lighter on the system. Sonic Foundry's seem to be able to be a little more fine-tuned (their "vinyl restoration" is really nice) but they tend to be a little more destructive when heavy application is needed.

As far a SOund Forge/WaveLab. Both work fine, Like Loki said, it's all personal preference...if you were opening the video in the editor and encoding it there, rather than Vegas I would say go with Sound Forge since Wavelab has no video features and very limited encoding features (none for video).

Video and Streaming media are the only places where I feel Sound Forge makes WaveLab look stupid. Other than that, WaveLab blows SF away (in my humble opinion)

Czar of Midi
Administrator
Since: Apr 04, 2002


Nov 07, 2002 09:18 pm

And I'll add my little speech for SoundForge. dB can tell you I use it heavily for vinyl restoration, and have used it to remaster some old track's. But I usually end up using both SoundForge and WaveLab together. SoundForge for the real fine tweaking that dB spoke of, and then shoot it into WaveLab for a good sonic going over before printing to CD. So I know that just added a bit more confusion, but I mostly posted to second dB on the fine tuning you can do with SoundForge, but it can get pretty intense when the fine line get's to the heavy end of thing's.

Member
Since: Apr 09, 2002


Nov 11, 2002 06:13 pm

Thanks everyone!
Noizeu...what do you mean by "...for a good sonic going over"?

Czar of Midi
Administrator
Since: Apr 04, 2002


Nov 11, 2002 09:41 pm

What I mean is that WaveLab is were I do the final maximizing and EQing of the final mix, or even finalizing a track to put back into a mix in Sonar. I prefer the VST pluggin's that only work in WaveLab and Cubase, or any VST supporting app. really. But it really is just my term for giving the track's the last touch to maximize the level and make sure it is full accross the audio spectrum.

Member
Since: Apr 09, 2002


Nov 12, 2002 02:09 pm

Thanks! I think I'll add that lingo to my ebonics database...lol
Peace

PS I thought that direct X was more happing in terms of plugins......oh ohhh.......I bet this topic could prove something interesting.

Administrator
Since: Apr 03, 2002


Nov 12, 2002 02:15 pm

No way, VST is where it's at, MUCH lighter on the system. I have compared VST and DirectX side-by-side the same plugin from the same manufacturer and VST is ALWAYS about 25% less CPU usage at the least, sometimes over 35%-40% less.

Member
Since: Apr 09, 2002


Nov 12, 2002 04:33 pm

Hmmmmmmmmmmmm
This is great info.....

Czar of Midi
Administrator
Since: Apr 04, 2002


Nov 12, 2002 08:31 pm

Ya, but don't loose hope. There are still some great Direct X plug's. It is just they are better off being used as an off line process, meaning don't use em live on a track, just audition them and then process the track. The nice thing in Sonar and all CakeWalk product's is that you can alway's go back and undo the process if it stink's when you get it into the mix.

Member
Since: Apr 09, 2002


Nov 13, 2002 07:43 am

Kool...got ya.

Administrator
Since: Apr 03, 2002


Nov 13, 2002 08:01 am

One downside is that, I know you have Vegas, and that does not yet support VST plugins without a DirectX "wrapper" www.fxpansion.com/ to make them work, and the wrapper takes power to so ya really are not gaining the VST advantage from there, I am hoping Sonic Foundry is planning on implementing VST cuz I love Vegas...it's the only real downside I have found to that app so far.

Member
Since: Apr 09, 2002


Nov 13, 2002 05:28 pm

dB, have you burned any DVD's yet? If so what software do you use to author with?

Administrator
Since: Apr 03, 2002


Nov 13, 2002 05:33 pm

nope, not yet, sorry...

Member
Since: Apr 09, 2002


Nov 14, 2002 12:19 am

me neither. Getting ready though...I hope :>)

Related Forum Topics:



If you would like to participate in the forum discussions, feel free to register for your free membership.