KTDrum Trigger

Posted on

*sticado: short and LOUD!*
Member Since: Feb 25, 2005

somebody one here has this and said it takes anolog percussive sounds and changes it to a MIDI sound... then u can take it and use and electronic sound (like a kick drum for example).

I cant figure out how to even start this program

any help?

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Member
Since: Apr 27, 2002


Oct 19, 2005 11:51 pm

yah...i have it sticado...its an awesome program...i run it was a DirectX plug-in...how are you running it?

go to your original kick drum track and put the KTDrumTrigger as an effect insert...and watch the little screen to see if all your kick drum beats are being triggered (and if not, adjust the parameters within KTDrumTrigger until it does read ONLY the kick drum hits)...

next, open a midi track, set the KTDrumTrigger as your "IN" and the VSTInstrument (drum synth)as your "OUT"...and watch the magic happen...it really is a great program...hope this helps...

*sticado: short and LOUD!*
Member
Since: Feb 25, 2005


Oct 22, 2005 06:36 pm

im not even getting it to run though.... question mark

Member
Since: Apr 27, 2002


Oct 22, 2005 09:42 pm

did you drop it into your DirectX folder??

*sticado: short and LOUD!*
Member
Since: Feb 25, 2005


Oct 23, 2005 10:43 am

thank you... im dumb :P

Administrator
Since: Apr 03, 2002


Oct 23, 2005 11:15 am

VST's have a "folder", but DirectX's register themselves with the system, shouldn't need a specific folder...or am I missing somethin' here...

*sticado: short and LOUD!*
Member
Since: Feb 25, 2005


Oct 23, 2005 11:50 am

nevermind... still not working

can u go through step by step of how u got this stuff to work? i cant figure this crap out. im so used to just using what comes with sonar3

Czar of Midi
Administrator
Since: Apr 04, 2002


Oct 23, 2005 09:25 pm

You do realize there is allready a processor in Sonar that will do what you want. Extract Timing in the processing menu will give you the option of placing midi notes on percussive beats from the audio tracks.

Member
Since: Apr 27, 2002


Oct 23, 2005 11:22 pm

nah...dB you're right...i didnt even think about the fact that i didnt have to do that...haha

edit0r
Member
Since: Aug 17, 2004


Oct 23, 2005 11:22 pm

Is there anything like pro tools 'beat detective' in sonar?

Czar of Midi
Administrator
Since: Apr 04, 2002


Oct 23, 2005 11:35 pm

The extract timing function will do the same thing. IT can perform either to find timing or tempo changes as well as creating midi notes or info that you set the parameters for. I use it often to replace bad bass lines, drum parts as well as any other percusive parts. I also use it to create new parts as well. By extracting the timing or setting notes up that I might want to fill a space in with another instrument.

edit0r
Member
Since: Aug 17, 2004


Oct 23, 2005 11:48 pm

hmmm.... I might just have to have a look at sonar.

Thanks

Czar of Midi
Administrator
Since: Apr 04, 2002


Oct 26, 2005 07:06 pm

The thing I like about it as well is it will also set the groove of the tune as well. Meaning it will follow a track that might not keep perfect time and make adjustments to follow it. This is nice for have to program drums or something to fix a bad track. It will automatically vary the tempo of the midi track you are recording so when you quantize it follows the exact tempo even if it changes slightly along the way.

*sticado: short and LOUD!*
Member
Since: Feb 25, 2005


Oct 27, 2005 05:39 pm

i dont know anything about MIDI except that i play around with Fruity Loops 4 every now and then. is there any site or person that can explain this stuff to me (in pretty good depth) to were i can at least experiment with it. cuz i dont even know were to start.

all i ever do it audio and use the effects on Sonar to make the tracks sound decent but MIDI sounds interesting and i wanna learn this stuff too.

Czar of Midi
Administrator
Since: Apr 04, 2002


Oct 27, 2005 09:16 pm

sticado, have a look here. www.homerecordingconnecti...tory&id=146

Then come back with questions that might not have been answered. The article gets mostly into the basics but is more then enough to give you the idea.

*sticado: short and LOUD!*
Member
Since: Feb 25, 2005


Oct 28, 2005 10:23 pm

that helped a little and confused me a lot but it didnt explain HOW to make an audio peak turn into a MIDI signal and allow me to put a a sound to it.

also, is there any way that i can record my kick and use that recorded sound in as MIDI signal without buying any software. i know its possible cuz i saw someone do it by i didnt pay attention on how to do it.

Czar of Midi
Administrator
Since: Apr 04, 2002


Oct 29, 2005 02:01 am

Okay, if you go back up this post you will see were I described what the EXTRACT TIMING feature does in Sonar. If you have the manual it is explained in depth in there. It is also explained in depth in the help files and tutorials included with Sonar 3 PE.

And on your second question, the answer is no and yes. Again refer to the EXTRACT TIMING command in Sonar. You simply use it on the audio track of your kick, and it gives you options to use it for timing or generating midi notes. Then you simply send those midi notes to whatever synth or sampler you want to play whatever sound you want.

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