new song

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http://www.reverbnation.com/2ndg
Member Since: Nov 27, 2007

Thought i would drop in my new song for scrutiny see what you all think etc.

I havent put any verb on anything yet only a touch on guitars.
still needs vox but has bass and whatnot.

question though, at the end you'll hear double kicks, you think it fits or not? i can go a bit overboard with things sometimes but my drummer reckons he can do it easy enough, its whether it fits or not.

also i only just picked up on a section of guitars that are slightly out of time i mustve moved them accidently. so feel free to throw some poo at me over that too.

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http://www.reverbnation.com/2ndg
Member
Since: Nov 27, 2007


Feb 04, 2010 07:27 am

oh in my profile.

Member
Since: Sep 30, 2009


Feb 04, 2010 10:01 am

I like this :) And i'm not huge into much metal, well this hits a little closer to home for me, its catchy. Like right now. I just woke up, feel like total crap, haven't had my coffee yet. But i still can't help but move my head up and down to this grove lol. Really, nice job.

First thing i noticed that felt out of place were those rests around 1:40, you do them in several places, but idk, something just feels off about them. Maybe its just me, but the drums there feel a little...off. I'm really not sure what it is. But something just doesn't sit quite right with me there.

Double Bass at 2:30ish, i REALLY like, the simple eighth notes kind of lead you into it, then it gets a little more groovey, which i also really like. When it hits those 16th notes though, eh. Personally i'm not feeling it. But it could be exactly that, just preference. Like i said, i'm more of a hard rock kind of guy (breaking benjamin, chevelle?) than i am a metal head.

Good job though. In fact. So good that this just motivated me to screw the rest of that school homework i should be doing and go work on my next song more :D haha. Can't wait to hear more!

http://www.reverbnation.com/2ndg
Member
Since: Nov 27, 2007


Feb 04, 2010 08:28 pm

cool mate thanks.
there's a plan for the breaks in there to do with vox, will see if it works.

they could prpbably be left for a touch longer too.

Member
Since: Sep 30, 2009


Feb 04, 2010 10:45 pm

Ah i see. I'm really looking forward to hearing the vox! Upload this again if you're able.

Is that part of the guitar track that was accidentally moved a bit? or was even the whole songs guitar track slided up a bit? B.c. that might be whats not sitting right with me. It just feels off. I like the idea of a rest there, just odd execution.

Gahh, i love the way this thing grooves haha. I've listened to it quite a few times threw out the day. A very pulsating beat.

http://www.reverbnation.com/2ndg
Member
Since: Nov 27, 2007


Feb 04, 2010 11:16 pm

well its meant to have the abrubt stops there, i think its you thats off. ha ha ha, just joking.
it really needs cymbal chokes there which i will proly change later. the stops arent in the best timing right now.
i tend to oush the boundries a bit with my music so it is meant to sound like, WTF just happened there? oh there it is again, ooh that throws my ears out a bit.

but there's a bit for a second or 3 in the open chords at the end that almost goes out, somethings a miss there. i think i moved it accidently as the whole guitar bit istelf is out slightly.

im glad you like it. its a different song for me, alot more laid back than normal.

Member
Since: Sep 30, 2009


Feb 05, 2010 09:45 am

Ah, ya the cymbal chokes are tough with S2.0. Not THAT difficult but its a pain in the butt to mess with the enveloping. At least i think it was. Maybe that was just me fumbling around, i only did chokes once so far

Do you have a myspace or something with more material on it?

Member
Since: Aug 31, 2007


Feb 05, 2010 11:50 am

I know less about mixing probably than anyone here, so I'll be of little help in that respect. What I do know with certainty is that I dug it. I like the drumming, especially from 2:37 on.

Good stuff.

Czar of Turd Polish
Member
Since: Jun 20, 2006


Feb 05, 2010 12:39 pm

Diggin it all around. The extremely fast dbl bass at the end is a little odd, but I'd have to hear it with vocals. I really liked the dbl kick right before that though.

Chris
Member
Since: Aug 25, 2008


Feb 05, 2010 06:03 pm

wooow, props

this reminds me of after the burial, but it doesnt need 8 plays before you can follow it! haha

like said above id love to hear with vocals, as of now i found (i think the chorus) a lil long and repetitive but vocals can easily change that in a second

props to your drumer too, some pretty technical stuff


and i personally like the double bass at the end, i feel it fits nicely but maybe im just shocked by how fast and consistant it is haha

Tim the Enchanter
Member
Since: Feb 17, 2008


Feb 05, 2010 06:24 pm

Good stuff dude. I really like the intro a lot. The timing sounds a little Meshuggah like. The fast doulbe bass at the end does sound a little out of place. Actually I don't think it would sound as out of place if the double bass carried out to the end of the song though.

Out of curiousity is that BFD or EZdrummer your using on this track?

Prince CZAR-ming
Member
Since: Apr 08, 2004


Feb 05, 2010 07:07 pm

Oh yeah, that's nice. a real grinder.

i also think the real fast dbl kick is not quite right. sounds like a machine. I'd say the earlier dbl kick is better.

I think the signal note guitar in the beginning is too low, i'd like to hear it louder.

I'm not a fan of those little stutter stops either. makes me feel like the CD is getting stuck. The pause at 30 or so is OK though. That will prob sound right with vocals on it.

Real nice platform ( though I bet it's gonna end up with harsh throat singer stuff on it later )

http://www.reverbnation.com/2ndg
Member
Since: Nov 27, 2007


Feb 05, 2010 07:30 pm

gee thanks for the comments guys, appreciated.

Im was kinda going for that cd skip kinda feel so it must be kinda working then.

Im using ezdrummer SD2 redneck and yeah Cap' the quick kicks at the end do sound too robotic, thing is i have a setting on my kick drum that has no compression, so when i get to certain parts namely faster kicks, where they do get softer the disappear. i guess i can automate the volume eh?
i can always go back to what i had originaly which was the same as the start.


I've got a vision.
Member
Since: Dec 05, 2008


Feb 08, 2010 01:16 pm

I think drums are too far 'in the front' - at least on my speakers it sounds like the drummer was recording himself while practicing with mp3 in the background ;) Sweet guitars. Whole thing's a bit empty without voice but every1 knows that's not the point here. Good job!

http://www.reverbnation.com/2ndg
Member
Since: Nov 27, 2007


Feb 08, 2010 10:26 pm

song hasnt been mixed so there aint no verb on the drums in this version hence the lack of cohesion. dunno what the mp3 comment is about though.

I've got a vision.
Member
Since: Dec 05, 2008


Feb 09, 2010 12:14 am

I mean: You got an mp3 playing in the background, then sit behind the drums and start playing along to this mp3 while Your friend is recording You - lots of drums in the front. :D

Example:



Just my impression though! ;)

Member
Since: Sep 30, 2009


Feb 09, 2010 12:19 am

Eh, i wouldn't ever go quite that far. Its certainly not that much of a sore thumb. I think that once you mix the drums, deon, that'll fix whatever problem you're hearing. Its just the samples and fairly in depth mixer for S2.0 have that feel to them until you really tweak.

Once he either adds in the reverb to some of the drums, or just really increases those ambient mics they throw in there for us, the quality of the drums will drastically improve.

http://www.reverbnation.com/2ndg
Member
Since: Nov 27, 2007


Feb 09, 2010 01:23 am

hey fragile how did you route the additional mics in SD2? i currently have only the "mid amb" going and i wanna hook up the "bullet' and the "far amb' mics. i did it once before but cant work out how now.


Member
Since: Sep 30, 2009


Feb 09, 2010 09:39 am

Lol, you're going to laugh at yourself when you realize how, it took me awhile to understand why there was no sound going into those faders.

Just click on the "bleed" setting or whatever, that should pop up a huge menu. Hit the "select all" function and then click on one of them to turn all of the kit pieces "on" and glow orange. Because they're ambient mics S2.0 calls it bleed because there's no "main source" it should be picking up on.

Muck around with them a little bit, see which mics you like and which kit pieces should be going to them, and adjust the bleed level going into them. I would assume you're going to want to tame the snare and maybe a few cymbals especially high and then let the rest of the kit just barely be passed threw it to add a little space to the whole thing, but I haven't actually taken much time when i mixed drums in the past (my next project i'm going to take much more time on).

Personally, i would think you'd want to try really messing with those ambient mics before adding reverb. In my head, the rooms natural reverb should be superior to the artificial ones in pod farm. But i haven't messed with mixing them enough to be sure. Remember when you want to add the reverb or any other effect, you can route the mics to different outputs in S2.0. Then the only mics you're hearing will be whatever one is going to 1/2. Somehow in cubase you can activate 3/4-31/32. I haven't actually figured out how to yet though. If you need help let me know, i'll need to figure it out this week anyway. And actually, if you figure it out could you post how to as well?

Another advantage of routing everything to those different outputs is you can then automate the different mics volume and add effects to them (like the reverb).

http://www.reverbnation.com/2ndg
Member
Since: Nov 27, 2007


Feb 09, 2010 09:01 pm

this is true on the room Vs reverb thing for sure, the bullet mic is awsome for the snare and kicks so will be good to get that going.

if you wanna activate Sd2 channels is Cubase, right click any of the channel numbers in SD2 and choose multi channel.
In cubase, go to VST instruments in "devices" and click on the little arrow thingy there on the SD2 dropdown, and choose all channels, or whichever coressponding channels you want activated. Eg 31/32

Member
Since: Sep 30, 2009


Feb 09, 2010 09:17 pm

Awesome! just saved me 30 minutes probably of reading all that god awful technical jargon in the manual. And cool, glad the mics are good! Like i said, i haven't in the past put enough effort into the drums. But i did really like the big massive sound a few of those room mics gave. The drums felt like such a dirty, industrial powerhouse with those things solo'd.

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